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NLP (neuro linguistic programming)

Posted by Natalie Colgate on November 11, 2010 in Tools | ∞

Neuro linguistic programming is the result of years of study of human reactions and reasons for reactions.  It can be useful if you are stuck on how to portray a character’s reaction by referring to body postures and gestures.

 

The easiest body part to monitor are the eyes. They can reveal a lot about thoughts inside that person.  When someone asks you a question, certain clues are given away just by looking at your eye movements.  Have a look at some of the meanings of reactions when asked a question.  When facing someone, they can react by:

– looking up and to the left, this could mean they’re visualising an event not seen before (possibly lying or creatively finding a solution)

– looking up and to the right, this could mean they’re recalling an event that has indeed happened

– looking to the middle left, this could mean they’re imagining something not heard before

– looking to the middle right, this could mean they’re recalling a sound that has indeed been heard before

– looking down and to the left, this could mean they’re reliving a physical experience

– looking down and to the right, this could mean they’re engaged in internal dialogue

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Breathing, posture and voice are also fairly clear indicators of what type person you have in front of you.  I’ve briefly listed some of them below.

 

Visually-orientated person (sight)

– Breathing: tends to be shallow in the upper chest

– Posture: tends to tense the shoulders and hunch the neck

– Voice: characteristically rapid speech

 

Auditorally-orientated person (hearing)

– Breathing: tends to be even in mid chest

– Posture: tension is evenly distributed over shoulders and back, head is often to one side

– Voice: even pace, good clear enunciation

 

Kinaesthetically-orientated person (feelings)

– Breathing: tends to be very full, using lower stomach

– Posture: generally relaxed posture

– Voice: slower spoken, longer pauses, deeper pitch

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Mix and match these body cues to indicate what your character is thinking as opposed to what they’re saying.  A great way to use ‘show not tell’.

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